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Fallout new vegas melee weapons
Fallout new vegas melee weapons









0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal.

fallout new vegas melee weapons

It refers to the accuracy of a ranged weapon. Spread: This is the Min Spread stat from the G.E.C.K. Rate of fire: The maximum cyclic number of shots/attacks per second, without considering reloading. Weapons that require a reload every shot have damage per second shown including reload times, all others show sustained rates without reloads. Damage per second: The maximum cyclic damage dealt in one second, expressed as rate of fire times damage. This stat is most useful for comparing semi-automatic weapons like rifles, where one can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one.

fallout new vegas melee weapons

For most small guns, that is a single bullet, but for shotguns, it is a single shell (containing several small pellets), and for the Gatling laser it is a single beam.

fallout new vegas melee weapons

and shows the damage caused by a single click of the mouse/trigger. Damage: This information comes straight from the G.E.C.K.











Fallout new vegas melee weapons